Direct Lighting, 500 samples – 01:53 Direct Light, 2000 samples – 07:15 Just to make sure, I took another pass with 4x the samples, but it still had grain. Without the denoiser grain is a bit much, with with it enabled it looks fine. It came up with 500 samples as a default, which is why I’ve rendered it as such. The default option, or rather the first one in the list is Direct Light. These were saved as 16 bit PNG files (click to enlarge). Until that point, minor grain is visible. The renders below were done at 2000×1500 with the built-in denoiser, which kicks in at the end of the image. Let’s see if we can visually detect any differences.
Rather than read the manual, which I’m sure would explain what the difference between each option, I did a few test renders of the scene we built.
Octane render settings how to#
However, there appear to be four different types of options on how to achieve that.
It’s easy to get brain overload with so many sliders! After some fiddling though, I discovered how to render the final image. Materials Diffuse Material: 44 Mins Glossy Material: 56 Mins Specular Material: 54 Mins Toon Material: 40 Mins Mix Material: 10 Mins Octane Material Manager: 18 Mins Using C4D Shaders in Octane: 17 Mins Octane Open LiveDB: 19 Mins Saving Materials (Quick Tip): 5 Mins Camera Camera Overview: 12 Mins Depth of Field (Quick Tip): 10 Mins Using Motion Blur: 28 Mins Depth Of Field and Thinlens Settings: 32 Mins Nodes Introduction To Nodes: 26 Mins Node Editor Settings (Quick Tip): 8 Mins Setting Up A Node Layout: 3 Mins Material Node: 13 Mins Mix Material Node: 6 Mins Image Texture Node: 46 Mins RGB Spectrum Node: 4 Mins Gaussian Spectrum Node: 23 Mins Float Node: 8 Mins W Coordinate Node: 8 Mins Baking Texture Node: 29 Mins Transform Node: 15 Mins Projection Node: 33 Mins Checker Node: 5 Mins Dirt Node: 16 Mins Falloff Node: 20 Mins Marble Node: 17 Mins Noise Node: 18 Mins Random Color: 12 Mins Ridged Fractal Node: 10 Mins Side Node: 7 Mins Turbulence Node: 9 Mins Clamp Texture Node: 7 Mins Color Correction Node: 8 Mins Cosine Mix Node: 10 Mins Gradient Node: 40 Mins Invert Node: 3 Mins Mix Texture Node: 7 Mins Multiply Node: 10 Mins Add Node: 7 Mins Subtract Node: 5 Mins Triplanar Node: 21 Mins Displacement Node: 33 Mins Black Body and Texture Emission Nodes: 6 Mins Absorption Medium Node: 19 Mins Vertex Map Node: 15 Mins Bitmap Node: 14 Mins Colorizer Node: 7 Mins C4D Gradient Node: 12 Mins C4D Noise Node: 9 Mins Advanced Techniques Advanced Settings: 33 Mins Removing Firefly’s: 28 Mins Octane Render(er) Panel Overview: 13 Mins How to Save Octane Renders (Quick Tip): 16 Mins How to Save Octane Renders: 38 Mins Rendering With An Alpha Channel: 14 Mins Render Passes (A.K.A.In a recent stream I got accustomed with some of the options of the Octane Plugin for DAZ Studio. Lighting Using Octane Lights Part 1: 32 Mins Using Octane Lights Part 2: 15 Mins Using Toon Lights: 11 Mins Using Octane Daylight: 24 Mins Using Textures With Lights: 12 Mins Using HDRI and Texture Environment Objects: 28 Mins Using HDRI and Daylight Objects Together: 20 Mins Using Objects as Lights with Materials: 12 Mins
Octane render settings install#
Overview Overview: 3 Min What is Octane Render: 10 Min Why You Should Buy Octane: 56 Min How to Download and Install Octane and C4D Plugin: 17 Min Introduction to the Octane Interface and Live Viewer: 16 Min Setting up a Octane Layout: 13 Min Basic Material Overview: 31 Mins Basic Render Settings: 38 Mins Overview of the Camera Imager: 39 Mins Recommended Render Settings and How to Save: 6 Mins Adjusting Basic Interface Settings: 15 Mins